Rom | Image | Name | Region | Downloads |
---|---|---|---|---|
Yakouchuu II - Satsujin Kouro (Japan) |
Yakouchuu II - Satsujin Kouro (Japan) | (JP) | 646 | |
Yoshi Story (Japan) |
Yoshi Story (Japan) | (JP) | 1431 | |
Yoshi's Story (USA) (En,Ja) |
Yoshi's Story (USA) (En,Ja) | (US) | 29883 | |
Yoshi's Story (Europe) (En,Fr,De) |
Yoshi's Story (Europe) (En,Fr,De) | (EU) | 19890 | |
Yuke Yuke!! Trouble Makers (Japan) |
Yuke Yuke!! Trouble Makers (Japan) | (JP) | 561 |
Nintendo 64 is not a new name in the video game console industry. It is one of the most popular consoles and four out ten gamers admit to using it. Also known as Project Reality, Nintendo 64 is jointly owned by Silicon Graphics and Nintendo. The console was developed as a way of countering and eliminating the competition brought about by Sega and Sony in the gaming industry.
Just like most competitors in the tech industry, doing nothing when the competition is on an onslaught to grab your customers is a sure way to get out of business, and Nintendo had to react by introducing the beautiful Nintendo 64 games.
When it was released, Nintendo 64 was a complete shock to both gamers and developers because the cartridge format stayed, yet the majority thought that it would be discarded in favor of the CD which was viewed as the most appropriate format for gaming. Consequently, a lot of third-party gaming developers turned away because it was their opinion that the cartridge would not have enough space in terms of memory to accommodate their various gaming projects.
If you have been a gamer for any duration, then you know the importance of having sufficient memory capacity. It is a prerequisite for satisfactory gaming, without which you may find it difficult to save your games, and enjoy playing them. With less memory, it is also likely that the performance of the computer may also be affected.
Despite complaints by many gamers and developers, Nintendo is adamant to change the cartridge format. They believe that it is the best option for the Nintendo 64. According to them, using the CD may come along with a myriad of challenges when it comes to loading and as usual, every gamer and developer prefers to have a smooth loading process and don't appreciate waiting for long for the games to load. Because of this there are variuos emulators on Retrostic that can run the N64 ROMs almost instantly.
It is also believed that cartridges are more durable than CDs which are prone to scratches and may be short-lived if proper care is not observed. These are some of the basis on which Nintendo decided to stick to the cartridge format.
Ultimately, Nintendo proved the critics wrong when they showed the Super Mario 64 game in 1995 during a Japanese trade show. The results were impeccable 3D video effects on the game which helped to bring back attention to the Nintendo 64 console that others had earlier on dismissed for not using CD.
One year later, the renamed Nintendo 64 was again released in Japan, featuring the Super Mario game in addition to two other games. On the same year, the console was released in the United States before finally being released in other countries.
Upon release, Nintendo 64 became an instant hit, though the lack of quality worked against its progress and lowered down the sales. As most gamers observed, the games appeared slowly, and a good number of developers also maintained that the use of the cartridge came along with unpleasant restrictions. But let's live the CDs and cartriges aside and dive into the huge Nintendo 64 ROMs available at our website.