| Parameter | Informationen |
|---|---|
| Konsole: | SNES |
| Original Spiel: | Final Fantasy III |
| Typ: | Improvement |
| Genre: | Role Playing |
| Veränderungen: | T,GP |
| Ersteller: | Lenophis |
| Erstellungsdatum: | 04/25/2010 |
| Letzte Änderung: | 01/30/2016 |
| Parameter | Informationen |
|---|---|
| Dateiname: | Tweak - Economizer.7z |
| Downloads: | 4 |
| Anforderungen: | No-Header (SNES) |
| Version: | 1.0b |
| Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Economizer MP tweak
Author: Lenophis
Version: v1.0b
Applies to: FF6us v1.0, FF6us v1.1
Tested on: FF6us v1.0
Contents: MP tweak - header.ips
MP tweak - no header.ips
Anti tweak - header.ips
Anti tweak - no header.ips
econo.asm
readme.txt
ROM addresses: C2/5736 - C2/574A
C3/510D - C3/51C5
ED/7270 - ED/7285
Urgency: Low to none. This isn't a bug by any regards, just something I found
to be annoying and abusive. (Somehow I think I've heard that before.)
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Description:
The Economizer made all spells cost 1 MP, a feature that is about as game
breaking as a game could possibly get, short of implementing a "win the game"
button.
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What this patch does:
Gold Hairpin - No direct tweak, MP cost is still reduced by 50%.
Economizer - Reduces MP cost by 75%.
Enforces a minimum cost of 1 MP for every spell, regardless if either relic was
used or not.
Changes the description of the Economizer to fit the new rule.
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Version history:
v1.0b - April 25, 2010. Fixed problem with null entries in the menu. Every null
entry would have a 1 MP cost. To do this, the code determining the MP
cost and the following code for availability had to be optimized.
v1.0a - January 19, 2010. Fixed readme, it was incorrectly stating where the
code was going. Optimized code in both C2 and C3, no free space used in
either bank. Zero possibility of conflicts! Take that!
v1.0 - January 19, 2010. Patch conflicted with assassin's Alphabetical Rage
patch. Code was greatly optimized, and uses far less space than it did
previously.
v0.1 - March 29, 2006. This date is assumed. Preliminary version.
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Credits:
Terii Senshi & assassin - For writing the C2 bank disassembly.
Imzogelmo - For writing the C3 bank disassembly.
assassin - For giving the nth reminder about it conflicting with a patch of his.
Kejardon - For assistance regarding optimization.
Novalia Spirit - For assistance regarding optimization.