Parameter | Informationen |
---|---|
Konsole: | SNES |
Original Spiel: | Final Fantasy III |
Typ: | Improvement |
Genre: | Role Playing |
Veränderungen: | GP |
Ersteller: | GrayShadows |
Erstellungsdatum: | 07/21/2013 |
Letzte Änderung: | 07/21/2013 |
Parameter | Informationen |
---|---|
Dateiname: | NatAbiExtension-1-1.zip |
Downloads: | 2 |
Anforderungen: | Header (SNES) |
Version: | 1.1 |
Bewertung: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Natural Ability Extension Author: GrayShadows ([email protected]) Version: v1.1 Applies to: FF6us v1.0, FF6us v1.1 Tested on: FF6us v1.0 Contents: NatAbi - H.ips (For a headered ROM) NatAbi - NH.ips (For an unheadered ROM) AntiNatAbi - H.ips (For a headered ROM) AntiNatAbi - NH.ips (For an unheadered ROM) NatAbi.asm readme.txt ROM addresses: C0/9F6D - C0/9F6F [In-line] C0/A177 - C0/A179 [In-line] C0/BE2F - C0/BE34 [In-line] C0/C547 - C0/C549 [In-line] C0/D68D - C0/D75B [Free space] C2/60BC - C2/60BE [In-line] C2/A736 - C2/A7BB [Free space] EC/E3A0 - EC/E3BF [Free space] EC/E3F0 - EC/E3F3 [Free space] Frees: C0/A17F - C0/A227 C2/61B6 - C2/6234 Urgency: Minimal. This patch fixes a minor issue with Celes' natural magic skillset, but otherwise is a tweak to add flavour rather than functionality. ----------------------------------------------------------------- Description: Natural Ability Extension... extends the natural ability set. Odd, I know! Its primary function is to give Relm her own natural magic list that she will learn at recruitment/on level up. It also gives Mog Wind Song at recruitment. Additionally, it fixes a minor issue with Celes' natural magic list that is only a problem in vanilla if she surpasses level 32 due to level averaging. The assembly is included (NatAbi.asm); a good deal of the comments come directly from the C0 and C2 disassemblies found at Slick Productions, and another chunk are derived/reworded from same. I haven't tested the patch on a 1.1 rom, but I don't believe I overwrite anything in it that's different from the 1.0. YMMV; let me know if you run into any problems. Relm's spell list should be easy to modify if you'd like to teach her different spells/at different levels. The subroutines at C2/61B6 and C0/A17F haven't actually been deleted/changed, but they're no longer necessary -- they've been completely duplicated at the new locations -- so if you want to incorporate this patch into something else, the listed ranges can be considered free space. The addresses used have been checked against Imzogelmo's Patch Allocation list, but given that it's two and a half years old, I don't know if I've used space claimed by any new patches. ----------------------------------------------------------------- What this patch does: Natural Ability Extension adds Relm to the list of characters who learn magic spells via level up; to do this, the subroutines governing the learning of natural abilities (magic for Terra and Celes, as well as both Blitzes and SwdTechs) had to be moved to free space to allow them to be extended. Relm's magic list was added in the free space immediately preceding the existing table. Her spells are as follows: Cure @ 1 Demi @ 35 Antdot @ 3 Bolt 3 @ 40 Bolt @ 8 Cure 2 @ 46 Slow @ 12 Slow 2 @ 52 Life @ 18 Pearl @ 60 Bolt 2 @ 22 Cure 3 @ 73 Osmose @ 26 Quake @ 82 Bio @ 32 Quick @ 97 I attempted to balance out Relm's learning to make it roughly equal to both Celes and Terra's lists, while making her different enough to be useful in a NM game. (She learns Cure 3 where neither Celes or Terra do, has Life but not Life 2, and learns Quake has her strongest attack spell and Quick as her 'ultimate' spell, compared to Ultima for Terra and Meteor for Celes.) As both Celes and Terra learn Pearl, I included it for Relm as well. Dances were added to the list of abilities that are initialised in RAM with a new game, in the same way as Lores and Rages. To do this, I overwrote a small function at C0/BE2F that sets the font colour to white; as this (as noted in the disasm doc) is also accomplished in C3, overwriting it here appears to cause no problems. If anyone runs into anything, though, let me know. As for Celes, in vanilla, her natural magic has a minor glitch: because Berserk (learned at a higher level) sits between Haste and Muddle (both learned at level 32), if Celes goes above level 32 due to averaging, she won't learn Muddle. This patch resolves this by switching Muddle and Berserk in the table; it also adds a level to Muddle, teaching it instead at level 33. ----------------------------------------------------------------- Updates: v1.0 - July 2, 2013 v1.1 - July 3, 2013 * The code is rendered more efficient by changing the way in which the default Dances are learned. This frees up 46 bytes of space that were used by the initial patch. * The .asm document is much more thoroughly commented, partly to offer a more detailed look at what's happening and what I've changed. ----------------------------------------------------------------- Credits: C2 Bank Disassembly: Terii Senshi & assassin C0 Bank Disassembly: Imzogelmo, assassin, Lenophis and Novalia Spirit Lord Sutubenu, Edrin, and the members of ff6hacking.com, for this thread: http://www.ff6hacking.com/forums/showthread.php?tid=729, which was invaluable to this hack. Readme Format: Lenophis, by way of Ronnen