Descargar Samurai Shodown - Bugfix ROM Hack

Samurai Shodown - Bugfix Juego
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Parámetro Info
Consola: GB
Juego Original: Samurai Shodown
Tipo: Bug Fix
Género: Action > Fighting
Modificaciones: T,Other
Creador: Issun
Fecha de creación: 02/14/2017
Última modificación: 02/14/2017
Parámetro Info
Nombre del archivo: samurai shodown - bugfix.zip
Téléchargements: 8
Requisitos: No Special Requirements
Versión: 1.0
Clasificación:

Descripción de Samurai Shodown - Bugfix

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Información de Samurai Shodown - Bugfix

This is a bugfix for the game 'Samurai Shodown' on the Nintendo Gameboy by Issun
(2017-02-14)

0% Hitting Percent fix:
There was a bug that sometimes occurred when a player was supposed to get a
'Hitting Percent' of 100% but instead ended up getting a 0% and no points. The
reason; random bombs in the game award the player a bonus 'hit' if the opponent
is caught in the blast. So the player can have more 'hits' than executed
'attacks' and get the percentage above 100%. The game safeguards against this
and if the 'Hitting Percent' is over 100% it will be set to an even 100%.
However with the way the percentage calculation works in the game, sometimes
(like when the player wins a round with Attacks: 7 Hits: 8) it would calculate
the percentage wrong and return a 0%. This is now fixed.

Kuroko missing text fix:
The pre-battle text for the Kuroko mirror match was too long so the game cut it
short. I removed the ellipsis in the beginning of the sentence and reorganized
the text to fit inside the box.

Amakusa text fix:
One of Amakusa's pre-battle texts was missing the end-of-message marker so the
game would continue printing the next unrelated message until the text box was
full. I was able to use a token and make the byte-count one shorter, leaving
room for the marker.

ROM Info:
Samurai Shodown (U) [S].sgb
Samurai Shodown (USA, Europe).gb
CRC-32: 69292EE6
 SHA-1: D696BA3562BED549A144FFE0B97FBF4C528F325F
   MD5: CB5FE1C733F610AD6151216B6887285A