Paramètres | Info |
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Console: | NES |
Jeu Original: | Dragon Warrior III |
Type: | Improvement |
Genre: | Role Playing |
Modifications: | Other |
Créateur: | Dracula X |
Date de création: | 11/21/2019 |
Dernière modification: | 11/21/2019 |
Paramètres | Info |
---|---|
Nom de fichier: | Dragon Warrior III MMC5 Patch v1.1a.rar |
Descargas: | 2 |
Conditions requises: | No Special Requirements |
Version: | 1.1a |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Dragon Warrior III Mapper Conversion Patch FROM Mapper 1 (MMC1) TO Mapper 5 (MMC5) Converted by Dracula X RELEASE DATE: 10/21/19 This game have two bank swapping routines at $3Cxxx and $7Cxxx PRG Bankswitch Routine is at $FF91 To switch banks from $C000 - $FFFF, use like so: LDA bank_number JSR $FF91 This game have two CHR Sprite Bankswitch Routine at $3Cxxx and $7Cxxx CHR Sprite Bankswitch Routine (Left side of PPU) is at $C668 To switch sprite pages, use like so: LDA page_number JSR $C668 RAM is at $06C8 This game have two CHR Background Bankswitch Routine at $3Cxxx and $7Cxxx CHR Background Bankswitch Routine (Right side of PPU) is at $C67C To switch background pages, use like so: LDA page_number JSR $C67C This game have two Nametable Mapping Routine Bankswitch Routine at $3Cxxx and $7Cxxx Nametable Mapping Routine (one of its uses is mirroring) is at $C64E or RAM $06C7 To change mirroring for instance, use like so: LDA mirroring_number (#$50 for Horizontal, #$44 for Vertical) JSR $C64E or RAM $06C7 This patch does not work for: Dragon Quest III - Soshite Densetsu e... (Japan) Hacks supported: All! Credits: Rockman or RetroRain: for info on how to convert the mapper! Disch: for his mapper docs and a better MMC5 startup and a new bankswitch code! abw: for a lot of info! Changes for this version 1.1a: I had no idea that the game will not start because I think I messed up the bankswitch code. Changes for this version 1.1: Fixed a bug that causes the script in battle while the monster drop a treasure chest. Example: The monster name will show a Slime have drop a chest, but it's actually a Army Crab that actually droped the chest. This bug have been fixed. It might be the old bankswitch code that was causing it. His new bankswitch code fixed this bug. Non Supported Emulators: Nintendulator RockNES VirtuaNES