Paramètres | Info |
---|---|
Console: | SNES |
Jeu Original: | Final Fantasy III |
Type: | Bug Fix |
Genre: | Role Playing |
Modifications: | L |
Créateur: | Leet Sketcher |
Date de création: | 02/27/2017 |
Dernière modification: | 02/27/2017 |
Paramètres | Info |
---|---|
Nom de fichier: | Lens_Cap.zip |
Descargas: | 3 |
Conditions requises: | Header (SNES) |
Version: | 1.0 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC) Lens Cap Glitch Fix patch CONTENTS: FF3-LensCap-H.ips: The fix patch for a headered ROM file. Apply to fix the Lens Cap Glitch. FF3-LensCap-HR.ips: The reverse patch for a headered ROM file. Apply to reverse all changes made by the previous patch. FF3-LensCap-N.ips: The fix patch for a non-headered ROM file. Apply to fix the Lens Cap Glitch. FF3-LensCap-NR.ips: The reverse patch for a non-headered ROM file. Apply to reverse all changes made by the previous patch. readme.txt: This file. Lens Cap.asm: An assembly format index of the code changes. Lens Cap.rtf: A text format index of the code changes. ALL PATCHES WORK ON VERSION 1.0 OR 1.1. URGENCY: Low. PURPOSE: There's this one room in the Fanatics' Tower that is the home of the White Drgn, one of the Eight Dragons you have to beat to gain Crusader. However, there's an error that can occur when you encounter him: when you walk next to him, the camera will center on your position before the fight, but won't move back unless you leave and re-enter the room. This patch stops the camera from moving in the first place. The way this fix works is, in situations where the camera should move to a party's position when they are encountering an enemy, a check is added for the size of the boundaries of the current map. If those boundaries are so small that the camera is normally fixed in either the X- or Y-direction, then the camera will not move in that direction on such a map. VERSION HISTORY: v1.0 (February 27, 2017): Initial release.