| Paramètres | Info |
|---|---|
| Console: | GBA |
| Jeu Original: | Super Mario Advance |
| Type: | Improvement |
| Genre: | Action > Platformer |
| Modifications: | G |
| Créateur: | Asaki |
| Date de création: | 11/22/2008 |
| Dernière modification: | 06/03/2020 |
| Paramètres | Info |
|---|---|
| Nom de fichier: | SMA-Color_081122.zip |
| Descargas: | 819 |
| Conditions requises: | No Special Requirements |
| Version: | cr160626 |
| Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
+------------------------------------+
| Game Boy Advance Color Restoration |
+------------------------------------+
Jun. 26, 2016
Super Mario Advance (UE) (Super Mario Bros. 2)
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Here's an old patch I had laying around. No idea if I'll ever have
time to work on it again, feel free to finish them, just leave me some
credit.
SMB2 is almost a year newer than the 081122 version, but still pretty
far from complete. One day!!
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Old info:
SMB2 is all sorts of crazy. I've changed some of the custom palettes,
so the growy plant/hill thing, flying mask, 1up bubble, and scores
should all be set.
TODO: The sprite palettes are in totally different order from the SNES
ROM, so I just have to hunt them down as I find them during
playtesting. There's probably a few of those left to fix, I've
been working on it on and off. Flashy player palettes (charging
the jump, growing Super) are a pain, I'll try to fix those
later...maybe. Dunno what I'll do about the new jar stuff. I might
try to figure something out for the "choose a player"/slot
machine/level warp screens, maybe. Maybe.
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I'm going to assume you know how to use IPS patches. I'm also going to
assume you know how to obtain a ROM to patch. Please don't ask me.
Patches have not been tested with different regions.
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Special thanks/programs used:
HackMew for the wonderful Advanced Palette Editor
creaothceann for vSNES
Christian Maas's dandy hex editor, XVI32
ETK's tutorials at http://etk.scener.org
JASC's ever-useful Paint Shop Pro 3.12
MrClick's TilEd
FuSoYa's Lunar IPS
ZSNES team for their emulator
VBA team for VisualBoy Advance
and Nintendo, of course ;)
...and Capcom, and Activision...
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lordasaki (at) hotmail (dot) com