Télécharger Zombie Hunter Bug Fix ROM Hack

Zombie Hunter Bug Fix Jeu
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Paramètres Info
Console: NES
Jeu Original: Zombie Hunter
Type: Bug Fix
Genre: Role Playing > Action RPG
Modifications: GP
Créateur: KingMike's Translations
Date de création: 01/31/2006
Dernière modification: 02/15/2016
Paramètres Info
Nom de fichier: zhlevfix.zip
Descargas: 19
Conditions requises: No Special Requirements
Version: 1.0
Notation:

Description Zombie Hunter Bug Fix

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Lire Zombie Hunter Bug Fix

KingMike's Translation
http://www.emuxhaven.net/~kingmike/index.html

Zombie Hunter
Bug Fix Patch v1.0
Release date: 1/31/2006
*********************************************
Original Title: Zombie Hunter
Bug-fix release to the original game.
*********************************************

This patch is to fix what I see as a bug in the game.
Whenever you gain an experience level, the level up routine
writes the base defence value for the next experience level
over both the "armored" and base values of the current level.
This is a patch that changes the routine to calculate
your current armor's rating along with the "base" value.
I also modified the Experience routine, so it should ignore extra
experience awarded if your Level is already at maximum.
Hopefully, this'll take out those pointless level-up messages that
don't mean anything at maximum level (I just hacked the RAM in
FCEUltraXD as a test. When I set my level to 31, I didn't get
any experience. So, it should work if you actually play to get
level 31 experience.

This patch was made on the original Japanese ROM, but it should
work on the translation, as I don't think I changed the bank where
the levelup data is stored.