| Parametro | Informazioni |
|---|---|
| Console: | SNES |
| Gioco Originale: | Final Fantasy III |
| Tipologia: | Improvement |
| Genere: | Role Playing |
| Modifiche: | T |
| Ideatore: | Lenophis |
| Data di creazione: | 06/11/2007 |
| Ultima modifica: | 01/09/2016 |
| Parametro | Informazioni |
|---|---|
| Nome file: | Tweak - Elemental Display.rar |
| Downloads: | 9 |
| Requisiti: | Header (SNES) |
| Versione: | 1.1 |
| Valutazione: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: The Elemental Display
Author: Lenophis
Version: v1.1
Applies to: FF3us v1.0, v1.1
Tested on: FF3us v1.0, briefly on v1.1
Contents: Tweak - Elemental - header.ips
Tweak - Elemental - no header.ips
Anti Elemental - header.ips
Anti Elemental - no header.ips
readme.txt
elemental - orig.txt
elemental - new.txt
ROM addresses: C3/88CE - C3/8926
C3/8DF1 - C3/8E19
Urgency: Medium, depending... The "issue" if you could call it that was a
cosmetic one.
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Description:
When you double click on an item to view it's properties, any elemental
properties as well as its stats and who can equip it pop up. When one category
for an element needs to display more than 6 elements, it cuts off after 6.
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What this patch does:
It re-arranges that menu a little so that there's room for all 8 elements to be
displayed per category. It also displays up to 8 elements, the maximum allowed.
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Versions:
v1.1 - June 11 2007
No changes made to patch, added non/header patches and anti's.
v1.0 - Initial release
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Credits:
Imzogelmo - Writing the C3 bank disassembly.
Yousei - Coming up with the insane menu position formula that eventually
led to this patch's existance.