Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Battle DTE fixer upper
Author: Lenophis
Version: v1.0
Applies to: Final Fantasy, US version
Tested on: Final Fantasy, US version
Contents: DTE.ips
Anti DTE.ips
readme.txt
DTE original.txt
DTE new.txt
ROM addresses: 0F/FAB1 - 0F/FAF0
Ok, maybe those aren't the true addresses, but this is for the hard-wired bank,
which translates to the addresses above. File offsets are 0x3FAB1 through
0x3FAF0. Add the 0x10 byte iNES header for both afterwards.
Urgency: Medium
Depends on if you like DTE or not. If not, then get the hell out! =p
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Description:
Anybody that has ever hacked monster names will quickly realize that the DTE
does not work.
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What this patch does:
Adds DTE ability for monster names in battle, as well as a minor optimization
which frees 0x23 bytes in the process. This is something patch authors are sure
to love.
Note: The anti patch will remove the patch.
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Version history:
v1.0 - October 04, 2009
Initial release
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Credits:
bbitmaster & Parasyte - Creators of FCEUXD, which greatly aided in finding the
mess that Nasir created here.
Disch - Creator of FFHackster, who for some reason let the user use DTE for
monster names. Additional mention for having a (mostly) commented diassembly
which made some addresses easy to find.