Baixar a Rom Hack do Task Force Harrier EX Arcade Colors

Task Force Harrier EX Arcade Colors Jogo
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Parâmetro Informações
Console: GEN
Jogo Original: Task Force Harrier EX
Tipo: Improvement
Gênero: Action > Shooter
Modificações: G
Criador: fusaru
Data da Criação: 03/10/2016
Última Modificação: 03/10/2016
Parâmetro Informações
Nome do arquivo: TFHEXcolor.7z
Downloads: 17
Requisitos: BIN Format (GEN)
Versão: 1.01
Avaliação:

Descrição - Task Force Harrier EX Arcade Colors

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Leia-me - Task Force Harrier EX Arcade Colors

Task Force Harrier EX IPS patch
10rd March 2016
by fusaru
made with HivePAL

==Purpose of the patch==
Changes the game's colors so that they reflect the arcade version more closely

==Usage==
Apply the included IPS file to the ROM (e.g. via Retron 5, Retrofreak, dedicated program such as "StealthPatch IPS Patcher").
If you get a red screen, the checksum needs to be fixed. Programs such as ESE FixCheckSum can do this for you.

==Notes==
*The game has a multitude of shared colors, badly shrinked and not corrected graphics, wrongly indexed colors etc. All this can't be fixed as this point as the graphics compression is unknown.
*will work with the NTSC-J version until around stage 7, then it will hang
*The game has some new bosses. I've given them the colors of the closest boss in the original version.
*for HivePAL users that want to improve this or do their own colors
C42 Player craft, some enemies
C64 enemies
C68 enemies
C82 stage 1
CA2 stage 2 
CE2 stage 3 
...
DE2 last stage high angle
E02 last stage low angle
E22 last boss stage

7E4E Treco logo
7E6E Title screen
7EAE Text color

9F18 opening graphics block
9F38 opening graphics block
...

B5D2 ending graphics block
B5F2 ending graphics block
...

CBCE Briefing block
...

Stage 1 boss = player palette
107B4 Stage 2 boss
115FC Stage 4 boss
12236 Stage 5 Boss
13338 STage 6 boss
14166 Stage 7 boss
14F04 Stage 8 boss
1589A Stage 9 boss
166EA stage 10 boss
16EEC stage 11 boss

17bc8 last boss (inactive 1)
17c66 last boss (inactive 2)
1829E last boss


Title screen, ending screen and briefings were untouched as they already looked good

==legal stuff==
Do whatever you want with these files, it's just a hobby. Feel free to improve and submit again.