Download FF4 Long Range Fix ROM Hack

FF4 Long Range Fix Game
Spread the love:
Parameter Info
Console: SNES
Original Game: Final Fantasy II
Type: Bug Fix
Genre: Role Playing
Modifications: GP
Creator: Dragoon ZERO
Date Created: 02/02/2012
Last Modified: 02/01/2016
Parameter Info
File Name: FF4_LR_Fix.rar
Downloads: 10
Requirements: No-Header (SNES)
Version: 1.0
Rating:

FF4 Long Range FixDescription

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

FF4 Long Range FixRead Me

SNES Final Fantasy II/IV Long Range Fix
by Dragoon ZERO 2012/2/12

Thanks to:
The community at Slick Productions/Forum Slickness (slickproductions.org)
Geiger's Snes9x debugger (geigercount.net/crypt/)
FuSoYa's Lunar Address and Lunar IPS (fusoya.eludevisibility.org/)

All the SNES versions of Final Fantasy II/IV have a bug where the long range
(or ignore row) bit is set when a charcter equips a long range weapon, but it
is not removed when switching to a weapon that is not long range.

These two patches correct this behavior in all versions of the game. Just 
make sure you use the right patch for your version. Both patches are for 
UNHEADERED ROMs.

lr_bit_fix_10_J_J2E.ips is for:
Final Fantasy II (U) (V1.0) [!]
Final Fantasy IV (J)
Final Fantasy IV (j2e translation)

lr_bit_fix_11_ET.ips is for:
Final Fantasy II (U) (V1.1)
Final Fantasy IV - Easy Type (J)

I have tested these fixes in both US versions and have not encountered any 
problems. If you do notice any instances where the fix is not working (or if 
it's screwing something else up) send me a PM at the RHDN forums:
http://www.romhacking.net/forum/index.php

$03/9D90 AD 77 39    LDA $3977  [$7E:3977]   A:001E X:0000 Y:002E P:envMxdIzc
$03/9D93 29 20       AND #$20                A:0080 X:0000 Y:002E P:eNvMxdIzc
$03/9D95 D0 07       BNE $07    [$9D9E]      A:0000 X:0000 Y:002E P:envMxdIZc
$03/9D97 AD 9C 28    LDA $289C  [$7E:289C]   A:0000 X:0000 Y:002E P:envMxdIZc
$03/9D9A 29 20       AND #$20                A:00FF X:0000 Y:002E P:eNvMxdIzc
$03/9D9C F0 09       BEQ $09    [$9DA7]      A:0020 X:0000 Y:002E P:envMxdIzc
$03/9D9E A0 01 00    LDY #$0001              A:0020 X:0000 Y:002E P:envMxdIzc
$03/9DA1 B1 80       LDA ($80),y[$7E:2001]   A:0020 X:0000 Y:0001 P:envMxdIzc
$03/9DA3 09 20       ORA #$20                A:0000 X:0000 Y:0001 P:envMxdIZc
$03/9DA5 91 80       STA ($80),y[$7E:2001]   A:0020 X:0000 Y:0001 P:envMxdIzc
$03/9DA7 60          RTS                     A:0020 X:0000 Y:0001 P:envMxdIzc

A0 01 00    LDY #$0001
B1 80       LDA ($80),y
29 DF       AND #$DF
91 80       STA ($80),y
AD 9C 28    LDA $289C
29 20       AND #$20
F0 06       BEQ $06
B1 80       LDA ($80),y
09 20       ORA #$20
91 80       STA ($80),y
60          RTS

$19D86 in unheadered US 1.0, J, and j2e translation
$19D90 in unheadered US 1.1 and Easy Type
A0 01 00 B1 80 29 DF 91 80 AD 9C 28 29 20 F0 06 B1 80 09 20 91 80 60