Download GoldenEye 007: Counter-Strike Map Pack ROM Hack

GoldenEye 007: Counter-Strike Map Pack Game
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Parameter Info
Console: N64
Original Game: GoldenEye 007
Type: Complete
Genre: Action > Shooter
Modifications: G,L,T
Creator: Monkeyface
Date Created: 08/25/2013
Last Modified: 09/07/2013
Parameter Info
File Name: cspatch[monkeyface].zip
Downloads: 206
Requirements: Requires Custom Patcher
Version: 1.1
Rating:

GoldenEye 007: Counter-Strike Map PackDescription

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

GoldenEye 007: Counter-Strike Map PackRead Me

!!! IF YOU ARE COMPLETELY NEW TO THIS, GO TO THIS LINK, IT SHOULD ANSWER ALL YOUR
QUESTIONS: http://www.goldeneyeforever.com/goldeneye_emulation_emulators.php !!!


==============================================
Goldeneye 007 - CS MAP PACK
Version 1.1
Created by Monkeyface
==============================================

INDEX:

Requirements
About this patch
Installation
Known Bugs & Issues
Revisions
Version History
Credits


==============================================
REQUIREMENTS:
==============================================

Goldeneye Setup Editor, to patch your ROM, found here:

http://www.goldeneyevault.com/viewfile.php?id=37

A GoldenEye 007 (U) [!] ROM

The .XDELTA file in this .ZIP

A N64 emulator to play it.

==============================================
ABOUT THIS PATCH:
===============================================

This pack will replace 10 of the original multi player maps with
modified versions of some Counter-Strike classics.

===============================================
INSTALLATION:
===============================================

Use the Goldeneye Setup Editor to patch the normal .ROM with the .XDELTA file. Start and enjoy.

READ THIS IF YOU HAVEN'T DONE THIS BEFORE:

http://www.goldeneyeonline.com/goldeneye_rom_n64.php

===============================================
KNOWN ISSUES OR BUGS:
===============================================

Small holes in the world geometry. There aren't many but they exist. They should not affect your experience at all, my bug testers didn't even notice them.

No shadows. This is not a bug, but it's not very pretty. When I can find a satisfactory way to color the vertices/apply shadows, I will.

Scrunched textures. The editor is to blame here, right now there's nothing to do about it.

Texture errors. In some of the maps, there is chance that you run out of texture memory. That will result in some missing textures on your guns/hands, nothing major.

No sky. The graphic plug-in's fault. If your computer is up for it, download a more demanding plugin that will show everything correctly. I recommend Glide64 Napalm: http://glide64.emuxhaven.net/

Bad placement of guns? Look at the mini maps and create your own with this tool:
http://goldeneye.wikia.com/wiki/GoldenEye_Weapon_Set_Editor

===============================================
REVISIONS
===============================================

Version 1.1

- Customized intro logos, which originally crashed on console, have been edited
to display correctly. There is still an issue with the "GoldenEye CS Pack" logo,
where if you watch the entire Bond barrel walk sequence, it won't appear on screen.

- An erroneous clipping tile in the level Glock was corrected to allow travel on
the large ramp.

- Textures were setup to use hit types, which better represent the material types.

===============================================
VERSION HISTORY
===============================================

Version 1.0: 12-07-2008
Version 1.1: 08-25-2013

===============================================
CREDITS
===============================================

http://www.goldeneyevault.com/
http://www.shootersforever.com/
http://www.goldeneyeforever.com/

Monkeyface, that is me, I ported the original maps and spent countless hours getting
everything to work...

THE ORIGINAL MAPS ARE NOT MADE BY ME.
The only reason that I don't include the original creators is because I don't know
their names. Every other version spells out different author.

VERY SPECIAL THANKS goes out to SubDrag, for helping me a great deal with this project.

ADDITIONAL THANKS to Wreck, for fixing the logos for console play, editing textures to
use hit types, and correcting a clipping error in Glock.

Even more special thanks goes out to the team behind the Goldeneye Setup Editor, this
project would literally not exist without your program.

The people over at shootersforever.com, thanks for helping me and being a very creative
community.