| Parameter | Info |
|---|---|
| Console: | SNES |
| Original Game: | Final Fantasy III |
| Type: | Improvement |
| Genre: | Role Playing |
| Modifications: | GP |
| Creator: | Lenophis |
| Date Created: | 08/19/2009 |
| Last Modified: | 01/29/2016 |
| Parameter | Info |
|---|---|
| File Name: | Tweak - Ignore Defense.rar |
| Downloads: | 6 |
| Requirements: | No-Header (SNES) |
| Version: | 1.E |
| Rating: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Ignore defense no longer ignoring Safe and Shell
Author: Lenophis
Version: v1.E
Applies to: FF3us v1.0, v1.1
Tested on: FF3us v1.0
Contents: Ignore defense - header.ips
Ignore defense - no header.ips
Anti - Ignore - header.ips
Anti - Ignore - no header.ips
readme.txt
defense orig.txt
defense new.txt
ROM addresses: C2/0CC9 - C2/0CCB
C2/0CF4 - C2/0CFE
C2/66A5 - C2/66CA
Urgency: Low, I don't think it's a bug. But since this patch doesn't account
for things that do set damage (items, Blow Fish, etc) it's hard to tell. I leave
it for debate whether or not it's actually a bug.
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Description:
Final Fantasy 7 started something that the rest of the series used, and is
something that FF6 did support but for oddball reasons was not used.
Real description:
Any attack, be it physical or magical, if it ignored defense also bypassed Safe
and Shell.
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What this patch does:
Instead of completely blowing by all of the defense modification, it now checks
if Safe or Shell is in effect for the target.
Note: The anti patch effectively removes this patch.
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Updates:
1.E - August 19, 2009
*insert Darth Vader "nooooooooo!" macro here*
After consulting with everyone known to man, I believe that this time, it does
not conflict with another patch. Hurrah!
1.D - May 31, 2009
*insert Darth Vader "nooooooooo!" macro here*
Patch conflicted with Can't Win for Losing. Code moved, *again.* The next time
this patch conflicts with anything I'll say "fuggit" and move the fix to C0.
1.C - May 30, 2009
Thanks to C. V. Reynolds for pointing out that this patch and "For What Ails Ya"
conflicted with each other. And yet again, code is otherwise unchanged. :P
Perhaps there will be no more updates to this patch? Maybe? Please?
1.B - January 18, 2008
Moved code, as it was conflicting with assassin's Alphabetical Rage patch.
Code is otherwise unchanged.
1.A - Oy, I released v1.8 and v1.9 too quickly. The carry flag was now checked
too late, and calculations would've still been thrown off.
1.9 - Added header/non-header patches.
1.8 - There was a possibility of the carry flag being tainted when it jumped
back to the original code, thereby throwing off some calculations. Should be
corrected now. :)
1.4 - Added row checks for physical attacks that ignored defense. Damage is
reduced by 50% for targets in back row.
v1.2 - Fixed a problem that would crash/cause problems if a target had
safe/shell in effect, regardless if the attack ignored defense or not.
v1.1 - Hmm, don't remember
v1.0 - It never worked... :(
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Credits:
Terii Senshi & assassin - For writing the C2 bank disassembly.
Drakkhen - Thanks for the help with some of the logic.