|Original Game:||Mortal Kombat Trilogy|
|Genre:||Action > Fighting|
|Creator:||That One Seong|
|Requirements:||Targets BIN/Cue (Disc Based)|
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
TL;DR: Use a merged Redump-synced copy of Mortal Kombat Trilogy 1.1 (or Rev 1). Merge using either CDMage or MAME's CHDMan. Delta Patcher is required. __________________________________________________ Prelude: FOR FOUR GENERATIONS, MORTAL KOMBAT WAS RULED BY OUTWORLD'S CREATOR AND CHIEF OF COMMAND MIDWAY GAMES. HOWEVER DUE TO THEIR NEGLIGENCE THE MONUMENT THAT SPELLED A 'TRILOGY' TO ONE OF GAMING'S BIGGEST FRANCHISES* WOULD BE SCARRED BY A FATAL FLAW-ONE THAT HAD GONE UNNOTICED BY EARTHREALM FOR TWENTY-FOUR YEARS. THE EARTH WAS ON A SLOW DECLINE TOWARDS ITS DESTRUCTION WHEN A NEW GENERATION OF WARRIORS WERE VICTORIOUS IN DEFENDING ITS REALM. BUT MANY OF THEM WERE DISINTERESTED IN SUCH A TEDIOUS PROCESS. ALL BUT ONE OFFERED THEMSELVES AS TRIBUTE TO CORRECT OUTWORLD'S MOST HEINOUS OVERSIGHT. ___________________________________________________ This is a 'small' (relative to effort, not size) patch that fixes a pretty obvious oversight in Mortal Kombat Trilogy. For the bulk of tracks ripped from MK3, Midway apparently wanted to use high-quality music which was encoded at 48khz; failing to realize that CD technology was only capable of 44.1khz redbook audio. The result is that at least half of the music in Trilogy is played at (approximately) 0.992x their original speed, leading to tracks that can sound artificially sluggish. This patch, thusly, fixes that by re-syncing the redbook audio tracks from Trilogy back to their equivalents as heard in the (U)MK3 music CDs. There are also some tracks which had some minor or major corruption in the Redump sets I sourced, so I've taken the liberty of correcting those as well. Some of them are minor skips, but two of the tracks needed to be outright replaced by rips from the MS-DOS port of MK3. The actual work mostly comprises of about a day's worth of discovering the 'quirks' of properly replacing redbook audio in PS1 images; the actual resampling took less than an hour. As stated, only the tracks sourced from (Ultimate) Mortal Kombat 3 were sampled at the unusual higher-than-CD rate, so the MK2 tracks have been essentially untouched, save for one track with pretty bad corrupted audio. I can only assume Midway was just using studio masters of the original tracks, and since MK3 and its expansion were newer, they were likewise higher quality. Why they forgot to take into account the limitations of CD audio when MK3 and Ultimate had already been ported to PC/PS1 and Saturn (respectively) just fine... is beyond me. This has been built against the 1.1 revision of MK Trilogy for PS1, as I thought it would at least be slightly less broken than the game normally is. While this is specifically for PlayStation, it should be fairly easy to port the CD tracks to the PC and Saturn ports as well. If I have the time and patience to look into it, maybe I'll get to those one of these days. Credits: The Cutting Room Floor - For noting the existence of the mishandled audio in the first place. Can be found at https://tcrf.net/Mortal_Kombat_Trilogy_(PlayStation)#Music Also, Wikipedia has this information too, apparently; but uncredited. Dan Forden - For the various CD soundtrack releases to source from. Midway - For making such a broken, but still incredibly fun game. And for making me do this in the first place. COVID-19 - For locking me up in my house long enough for me to be so bored as to do my first ROM hack, which technically is just a music replacement so it isn't even that substantial. Emm - For being there when I needed her. ~<3 That One Seong