Download Random Battle and Boss Song ROM Hack

Random Battle and Boss Song Game
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Parameter Info
Console: SNES
Original Game: Final Fantasy III
Type: Improvement
Genre: Role Playing
Modifications: S,GP
Creator: Madsiur
Date Created: 04/28/2016
Last Modified: 05/19/2016
Parameter Info
File Name: randomsongs.7z
Downloads: 1
Requirements: No-Header (SNES)
Version: 1.1
Rating:

Random Battle and Boss SongDescription

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Random Battle and Boss SongRead Me

Battle and boss songs randomizer 
--------------------------------
author: madsiur
version: 1.1
date: 2016/04/28
Apply to FF3us 1.0

Files
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randomsongsC2.asm: For implementation in bank $C2
randomsongsEE.asm: For implementation in bank $EE (or the bank of your choice)

Apply with xkas 0.06
Command example: xkas randomsongsEE.asm romname.smc

Space used
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randomsongsC2.asm: 64 bytes in bank $C2
randomsongsEE.asm: 76 bytes in bank $EE (or the bank of your choice)

Bank $C2 and $EE implementations use by default respectively C2/6469 and $EE/AF01
as free space. Change the org offset (line 25) in the ASM file to move the code.

Description 
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Randomize the battle theme and default boss song. By default the max
number of song for the battle theme is 8 and 4 for the boss theme. 

By default, battleTable and bossTable have their entries nullified
with only the default song as entry. Replace the !noSong in a table 
to add a song choice. You can also reduce or expand the tables. If
your table has 50% or more of null values (!nosong) it is more efficient
to reduce it in half (e.g. remove 4 lines for a 8 song table) than 
nullifying most of the entries. You'll also need to change the !numSongBattle
and/or !numSongBoss value(s).

What the code does is if he picks a null value it will choose a new 
random number and repick from the table. If tables are modified 
properly, the repick probability will always be less than 50%, 
e.g. 44% maximum for a 16 songs table. The probability of a total 
of 3 picks before getting a song is 19% maximum and for 4 picks 
or more is 8,5%. So basically there can be relooping and cycles wasted 
but I don't consider it significant taking in account it was the easiest 
solution code-wise.

To recap, if you want 12 possible songs for the battle theme, add 8
lines to the table and nullifie 4 entries (!noSong). Then you need to 
change the !numSongBattle variable to $0F.

If you got any question, you can send me a email at [email protected].