Download Rockman/Mega Man 2 - Slide and Charge Shot ROM Hack

Rockman/Mega Man 2 - Slide and Charge Shot Game
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Parameter Info
Console: NES
Original Game: Mega Man 2
Type: Improvement
Genre: Action > Platformer
Modifications: GP
Creator: kuja killer
Date Created: 08/02/2018
Last Modified: 08/11/2018
Parameter Info
File Name: Rockman 2 Slide and Charge v110.zip
Downloads: 205
Requirements: No Special Requirements
Version: 1.1
Rating:

Rockman/Mega Man 2 - Slide and Charge ShotDescription

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Rockman/Mega Man 2 - Slide and Charge ShotRead Me

Rockman 2 Slide and Charge Shots patch Version 1.1

- kuja killer / Mike [401K4svwHuWM] @ 5ch Remodelling Rockman Thread
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August 9, 2018 - 2 Bugfixes for weapon swap on bosses/item 1-3

August 6, 2018 - Version 1.1  - Bugfix patches used from Puresabe's website here:
http://borokobo.web.fc2.com/neo/rockman2/index.html

[30]  sprite processing bugfix
[40]  delay scroll bugfix
[90]  Pipi bugfix
[100] Wily Machine bullet hitbox correction
[110] Infinite item bugfix

** You can open pause menu now, while shots are on screen
** You wont fall off ladders when exiting menu
** Weapon swapping with Select Button

August 3, 2018 - Version 1.01 - Added Megaman 2 version, fixed pixel on standing frames, added proper hitbox when hit from enemies on slide.

August 2, 2018 - Version 1.0  - First release

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Please apply to a clean Rockman 2 ROM, or Megaman 2 ROM
This is free for use, and may be used for any future Rockman/Megaman 2 hacks.

It adds Mega Buster charge shots (mm 5 size/type), and sliding (mm 3 physics) to Rockman 2. I have included all the notes I took while doing this fun little project. I do not have ASM files, as it's all done via hex.

** free space rm2.cdl - used with FCEUX Code/Data Logger tool, to locate free space in the ROM

** Rockman2.nes.F - labels file for FCEUX debugger's "symbolic debugging" feature

** rockman 2 labels.txt - RAM notes for very much stuff
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** Refer to these offsets to change settings if needed:

$3891D, $38928: 02 + 80 (paired, sliding speed 02.80 pixels/frame)

$3F2E0-E7, $3F2F0-F7, $3F300-07 (japanese): Buster Charge Palettes
$3F320-27, $3F330-37, $3F340-47 (english):  Buster Charge Palettes

$2EAC0-CD (japanese): Damage table for large charge shot: bosses
$2EAE0-ED (english): Damage table for large charge shot: bosses
*Note: "FF" heals a boss to full, kept for Alien Wily

$3F430-AF (japanese): Damage table for large charge shot: enemies
$3F470-EF (english):  Damage table for large charge shot: enemies
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