Download Save Point Switch ROM Hack

Save Point Switch Game
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Parameter Info
Console: SNES
Original Game: Final Fantasy III
Type: Bug Fix
Genre: Role Playing
Modifications: GP
Creator: Leet Sketcher
Date Created: 11/21/2017
Last Modified: 11/21/2017
Parameter Info
File Name: Save_Point_Switch.zip
Downloads: 1
Requirements: Header (SNES)
Version: 1.2
Rating:

Save Point SwitchDescription

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Save Point SwitchRead Me

Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC)
Save Point Switch Glitch Fix patch

CONTENTS:
FF3-SavePoint-H.ips: The fix patch for a headered ROM file. Apply to fix the Save Point Switch Glitch.
FF3-SavePoint-HR.ips: The reverse patch for a headered ROM file. Apply to revert all changes made by the previous patch.
FF3-SavePoint-N.ips: The fix patch for a non-headered ROM file. Apply to fix the Save Point Switch Glitch.
FF3-SavePoint-NR.ips: The reverse patch for a non-headered ROM file. Apply to revert all changes made by the previous patch.
readme.txt: This file.
Save Point Switch.asm: An assembly format index of code changes.
Save Point Switch.rtf: A text format index of code changes.

ALL PATCHES WORK ON VERSION 1.0 OR 1.1.

URGENCY:
Medium to medium high. Even though there are only a handful of places where it applies, it's still rather unfair.

PURPOSE:
The Phoenix Cave and Kefka's Tower are two dungeons in the game with the unique feature of requiring multiple parties. When inside either of these dungeons, the player can press the Y button to switch between parties. However, these dungeons also include Save Points, which opens the door for an interesting glitch. If the player switches from a party on a Save Point (thus with the ability to Save) to a party not on a Save Point, the new party retains the old party's ability to Save or, by extension, use Tents and Sleeping Bags, despite the lack of a Save Point.

It may seem harmless to be able to Save using a different party as opposed to switching to the party on the Save Point just to do so, the ability to heal using Tents and Sleeping Bags doesn't make sense. I have seen discussion online about whether this is actually a glitch or an intended feature, since it has remained unchanged for any version, but to me it seems like more of an oversight. It's especially strange considering that the party reasonably loses the ability to Save as soon as they move.

The included patch alters the party switching function to reevaluate the information in memory that determines whether the party should be allowed to Save.

VERSION HISTORY:
v1.1 (October 13, 2016): Shrunk the patches slightly.

v1.0 (May 6, 2015): Initial release.