Download Seiken Densetsu 3 / Trials of Mana - Better Monster ROM Hack

Seiken Densetsu 3 / Trials of Mana - Better Monster Game
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Parameter Info
Console: SNES
Original Game: Seiken Densetsu 3
Type: Improvement
Genre: Role Playing > Action RPG
Modifications: GP
Creator: hmsong
Date Created: 08/25/2020
Last Modified: 08/25/2020
Parameter Info
File Name: Better Monster 1.3.zip
Downloads: 13
Requirements: No-Header (SNES)
Version: 1.3
Rating:

Seiken Densetsu 3 / Trials of Mana - Better MonsterDescription

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Seiken Densetsu 3 / Trials of Mana - Better MonsterRead Me

================================================================================
Seiken Densetsu 3 / Trials of Mana -- Better Monsters
v1.3

by hmsong
================================================================================

There were many places in the game where the enemy group and/or level were
unsatisfactory.  This patch intends to mitigate that.  Here are the specifics of
what this patch does:

- Replaced numerous enemies in some areas, so that all enemies are available by
  the end of the game in all paths.  This way, you have access to all enemy's
  drops (ex: Firedrake, Basilisk, Frost Dragon, etc).
  - During the 2nd visit to Rabite Forest, a lone King Rabite is available in
    one of the areas.
  - Monsters in two rooms of Forcena do not disappear.
  - Replaced few enemies in Path to Heaven, Rolante, Sub-Zero Snowfield, Desert
    of Scorching Heat, Valley of Flames, Moonlight Forest, and Summit of the
    Skies to different enemies.
  - All God-Beast dungeons have at least one area (usually one of the dead ends)
    where the enemies do not disappear after at least six God-Beast dungeons are
    cleared.
  - All path-unique dungeons (Glass Desert, Dragon's Hole, Jungle of Illusion,
    Mirage Palace, Cave of Darkness, and Dark Castle) have at least one area
    (usually one of the dead ends) where the enemies from the other paths are
    available.
- In all God-Beast dungeons, there is at least one area where you can fight the
  enemies that can drop ??? Seeds.  This is specifically to allow players to
  overlevel without being punished.
- Changes the levels of numerous monster in ways that makes sense, without
  changing much from the original game (ex: Some monsters in Molebear Highlands
  were Lv05, even though some of the monsters in the previous dungeon were Lv06,
  so this patch makes those Lv05 Molebear Highlands monsters to Lv06).
- Some enemies level up as your characters do (to certain limit, depending on
  the location).  The maximum limit for auto-level-up is Lv55 (it actually seems
  like Lv56 is the hard limit, but Lv56 doesn't give any extra EXP nor Money).
- Replaced Wind God-Beast dungeon's enemies with new enemies.
- Replaced Navarre's Lesser Demons with Machine Golems (the boss version) to
  prevent early access Weapon/Armor Seeds.
- Shell Hunter drops a lot more Money (still drops no Experience).
- Ogre Box and Kaiser Mimic drop more EXP and Money.
- Changed the EXP of some enemies, in ways that make sense (some more, and some
  less).
- Changed the stats/levels of some bosses.
- If Jewel Eater is beaten before getting Gunpowder, Watts can be found the
  Dwarf Village's Item Shop (as well as his helper).  Otherwise, he is in the
  Jewel Eater's room (original).
- The Forcena library books can be read from the beginning.
- The hole on Molebear Highlands that connects to Dwarf Tunnel is always open.
- Disabled Magical Rope in some Dark Castle's rooms to prevent softlocks.
- Enabled Magical Rope in the room before Jewel Eater in Dwarf Tunnel.  There no
  reason why it shouldn't work, since you still can't advance the plot nor get
  softlocked, even if you reached Forcena without fighting Jewel Eater first.
- Enabled Magical Rope in numerous places in Ancient Ruins of Light.
- Enabled Wind Drum on the outsides of Dragon's Hole, Mirage Palace, Cave of
  Darkness, and Dark Castle.
- Enabled the re-entry of Dark Castle's prison.  Another gate can be opened if
  you beat the enemies behind the bars.



Applying Notes:

- This is specifically for No Header ROM.  If you only have a Headered ROM, then
  you can use TUSH (https://www.romhacking.net/utilities/608/) to remove the
  header.
- Compatible with the English NCorlett-translation patch.  But again, you need a
  Unheadered ROM.  If you are using the translation patch from Romhacking.net,
  then you need to apply the translation to a Headered ROM first, then use TUSH
  to remove the header.  And then you can apply my patches.
- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you
  need a Unheadered ROM.



Change Logs:

1.3
 - Changed some of bosses' stats.
 - The final bosses' levels are now Lv55 instead of Lv50.  Other than HP, their
   other stats have not changed, but it does make it so that Turn Undead and
   DeathSpell are harder to apply on them.
 - Minor fixes.

1.2
 - If Jewel Eater is beaten before getting Gunpowder, Watts can be found the
   Dwarf Village's Item Shop (as well as his helper).
 - The Forcena library books can be read from the beginning.
 - The hole on Molebear Highlands that connects to Dwarf Tunnel is always open.
 - Enabled Magical Rope in the room before Jewel Eater in Dwarf Tunnel and
   numerous places in Ancient Ruins of Light.
 - Minor fixes.

1.1
 - Disabled Magical Rope in some Dark Castle's rooms to prevent softlocks.
 - Enabled Wind Drum on the outside of Dragon's Hole, Mirage Palace, Cave of
   Darkness, and Dark Castle.
 - Enabled the re-entry of Dark Castle's prison if you beat the enemies behind
   the bars.
 - All God-Beast dungeons have at least one area (usually one of the dead ends)
   where the enemies do not disappear after at least six God-Beast dungeons are
   cleared.
 - All path-unique dungeons (Glass Desert, Dragon's Hole, Jungle of Illusion,
   Mirage Palace, Cave of Darkness, and Dark Castle) have at least one area
   (usually one of the dead ends) where the enemies from the other paths are
   available.
 - Changed the EXP of more enemies.
 - Minor fixes.

1.0
 - Initial release.



There are other hacks for Seiken Densetsu 3 that you should check out:

Sin of Mana
- http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/
- This changes the contents of the game in many ways, such as stat changes,
  equipment changes, class balance, difficulty, boss behaviors, running in
  battles, MP regeneration, dungeon format, and tons of bug fixes.  It's a
  completely new game though, since so much has changed from the original game
  (especially character spells).
- There is also a forum (google "Sin of Mana forum"), where you can ask the
  creator (praetarius5018) numerous questions.  He is very helpful, and even
  helps you to create your own hack.  He certainly helped me, for most of my
  hacks.
- Sin of Mana is NOT compatible with the new Trials of Mana.
- Sin of Mana is NOT compatible with hmsong's patches.



If you have any questions or find errors, please PM me on Romhacking.net (click
my name, then click my name next to "Forum Account", then click "Send PM").