Download Teenage Mutant Ninja Turtles... of Rage ROM Hack

Teenage Mutant Ninja Turtles... of Rage Game
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Parameter Info
Console: GEN
Original Game: Streets of Rage 2
Type: Addendum
Genre: Action > Beat 'Em Up
Modifications: G,T
Creator: eskayelle
Date Created: 09/04/2019
Last Modified: 09/22/2019
Parameter Info
File Name: Teenage Mutant Ninja Turtles... of Rage v1.25.29 [U] [h].ips.zip
Downloads: 333
Requirements: BIN Format (GEN)
Version: 1.25.29
Rating:

Teenage Mutant Ninja Turtles... of RageDescription

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Teenage Mutant Ninja Turtles... of RageRead Me

::========================================
::Teenage Mutant Ninja Turtles... of Rage
::(Summary of Patches to Original SoR2 ROM
::and to the Original TMNT Edition Hack)
::By eskayelle
::August/September 2019
::========================================
::
::**CONTENTS**
::
::*****INTRODUCTION*****
::*****VERSION HISTORY*****
::*****TOOLS USED*****
::*****CREDITS*****
::*****MOVE LIST*****
::*****ADDITIONAL NOTES*****
::*****BATCH FILE ASSEMBLY*****
::
::
::*****INTRODUCTION*****
::
::Cowabunga!  For years, I've been wanting to play a new Ninja Turtles game,
::akin to the old arcade ones, or the ones on the 16-bit consoles.
::A year or so back, I discovered a great TMNT hack of Streets of Rage 2 by Carzj.
::
::Recently, I found on RHDN a portrait editor for the game, as written by Dha Lau Hoo.
::While deep into my NBA Jam TE hacks, I remembered that there were a few changes I'd
::have made to that great TMNT Edition hack if I could... like portraits and names on the player select screen...
::maybe add a few shadows where the turtles seemed to float during gameplay...
::
::So I decided to give an update to the hack a go.
::
::And the result is this...  Reaganomics!
::
::
::The Teenage Mutant Ninja Turtles... of Rage vx.xx.xx [U] [h].bin file is a modified Genesis ROM of Streets of Rage 2;
::it's also an addendum to Carzj's TMNT Edition hack, adding various improvements cited in this document. 
::The romhack is distributed as an IPS patch, which should be patched to an original USA Streets of Rage 2 ROM. 
::After patching the IPS file to the original Streets of Rage 2 ROM,
::the checksum may not need to be fixed using an application such as FixCheckSum.exe on romhacking.net (RHDN).
::But... if you receive the red screen of death at startup, use a checksum fixing app.
::
::The ROM can be opened and played via several emulators, including in Windows, Linux, and Android environments.
::
::The following is a list of known Windows or Android emulators within which this ROM works;
::note that it also works with Raspberry Pi/RetroArch. 
::
::Windows--
::1) Fusion v3.64
::2) Gens v11c r57shell mod r665
::3) RetroArch build date Feb 3 2019
::
::Android--
::1) MD.emu v1.5.37
::
::
::*****TOOLS USED*****
::Pancake 2 v1.5 and v1.6
::Gens v11c r57shell mod r665 debugger and trace logs
::TileMolester
::FixCheckSum
::SonMapEd
::HivePal
::xvi32
::HxD
::
::
::*****VERSION HISTORY*****
::This is a batch file serving two purposes--
::1) To compile all the .ips files to be associated with the
::Streets of Rage 2 Genesis ROM and create the TMNT of Rage ROM.
::2) To operate as a readme file, documenting the hack revisions and 
::corresponding changes to the original ROM.
::
::AUGUST 2019:
::Applied Carzj's TMNT Edition hack patch.
::Used Dha Lau Hoo's SOR2Portraits.txt tutorial to create player select portraits.
::Modified via hex editor the story in attract mode.
::Modified via hex editor the start screen text.
::Modified via hex editor the following (source: gamehacking.org)...
::::Changed $FDE0 to #$6600
::::Changed $F8EE to #$6700 (activate level select in options)
::::Changed $F9BC to #$6604 (activate 9 lives in options)
::::Changed $F974 to #$6700
::::Changed $F99C to #$6700 (activate very easy and mania in options)
::::Changed $7844 to #$6016
::::Changed $787A to #$6016 (display number of KOs above score when paused)
::::::Fun Fact: Pressing A on The Best Ten Players Screen will display K.O.s in the original game.
::Note: It appears the options level items may already be in the ROM.
::Note also that the TMNT Edition hack appears to allow the same characters to be used in a 2P game.
::But... at times, when two players continue, perhaps around the same time, if they select the same character,
::both players will be able to use the same character, but one player will have the wrong name above their lifebar.
::It's a bug whose effect cannot be readily generated.
::Fixed names for Garcia, Garuda, and Mosquito via hex editor.
::Using RHDN forum thread info by SCD, modifed via hex editor $1E70F (now #$00 versus #$A1);
::Mr. X has his cigar restored once again.
::Modified via hex editor high score table to recognize modders and assets providers.
::Modified via hex editor credits to recognize modders and assets providers.
::Modified via hex editor the post-credits with the special message on HARDEST setting.
::Portrait edits ("sepia" style, based on original palette).
::::Note that the palettes for the flashing portraits appear to be located at $7540 and $7560.
::Portrait edits (color and blank for blink effect).
::With Dha Lau Hoo's guidance, located the offsets for the name tiles (player select screen);
::revised the bytes via hex editor to point to tiles that will assemble the TMNT names.
::Modified via hex editor address $7CC9 to set the Round 3 Pirate Ship BGM to #$09 (Little Money Avenue).
::Via Pancake 2, dumped sprite sheets for the TMNT Edition hack and added shadows to the standing and walking sprites.
::Imported those sprites back into the ROM.
::Fixed glitch in Mike's attack (30 - frames 2 and 3) that were present in the original TMNT Ediiton hack.
::Fixed missing color in new Mike standing animation.
::Fixed Raph shock animation glitch from original TMNT Edition hack.
::Added shadows to Raph's run animation.
::Modified via hex editor address $F9B6 (now #$0062) and $F9BC (now #$6604) to allow 99 lives option.
::Using the air combo guide (English).txt by Dha Lau Hoo and the Streets of Rage 2 Character Physics.txt guide by Metal64,
::set up physics to allow for limited air/juggle combos.
::Via Pancake 2, revised Mike's throw animation.
::Increased forward walk speed to accommodate for more air combos.
::(This ends 1.25 - Turtle Power...)
::
::Added title screen for Turtles of Rage...!
::Adjusted title screen palette at $5D94 and animation palette at $5BB0 
::to better match the new title screen palette.
::Added shadows to pick-up animations.
::Added shadows to Mike's grab animations.
::Added shadows to flip (get up) animations.
::Added shadows to Raph's grab animations.
::Added shadows to Leo's grab amimations.
::Added shadows to Don's grab animations.
::Added shadows to Mike's taunt animation.
::Added shadows to Don's taunt animation.
::Added shadows to Raph's taunt animation.
::Added shadows to Leo's taunt animation.
::Added shadows to being grabbed animations.
::Added shadows and blood to being hit animations.
::Added shadows to Mike's weapon use animations.
::Added shadows to Raph's knife and pipe animations.
::Added shadows to Don's weapon use animations.
::Added shadows to Leo's weapon use animations.
::Added shadows to Raph's normal attack and other weapon animations.
::Added shadows to Mike's normal attack animation.
::Added shadows to Don's normal attack animation.
::Added shadows to Leo's normal attack animation.
::
::SEPTEMBER 2019:
::Added shadows to Mike's middle attack animation.
::Added shadows to Leo's middle attack animation.
::Added shadows to Raph's middle attack animation.
::Added shadows to Don's middle attack animation.
::Added shadows to Mike's back attack animation.
::Added shadows to Leo's back attack animation.
::Added shadows to Don's back attack animation.
::Added additional blood animations and revised top 10 screen.
::(This ends Teenage Mutant Ninja Turtles... of Rage v1.25.29...)
::
::
::*****CREDITS*****
::Big thanks to the following folks for their previous work on SoR 2 and in turn the available assets and documentation.
::1) Carzj for the original TMNT Edition hack.
::2) SCD for the restoration hack.
::3) Dha Lau Hoo the portraits tutorial and guidance on editing name titles at the player select screen.
::4) Metal64 for the character physics guide.
::5) Wake for help with formatting the color schemes for the new portraits.
::6) J-Vizzle for playtesting.
::
::Special thanks to MarkeyJester, Reaper Man, and RadioShadow for guidance on hacking the SoR2 title screen!
::
::
::*****MOVE LIST*****
::Regular Attack = B
::Flurry of Attacks = B repeatedly
::Charge Attack / Taunt = Hold an release B
::Blitz Attack = (L+L or R+R) + B
::Rear Attack = B + C
::Jump Kick = (L or R) + C + B
::Drop Kick = C + D + B
::(Grab) Power Hit = Wait one second, then B
::(Grab) Flurry Attack 1 = B repeatedly
::(Grab) Flurry Attack 2 = (L or R) toward enemy + B
::(Grab) Body Throw = (L or R) away from enemy + B
::(Grab) Slam = C + B
::Defensive Special = A
::Offensive Special = B + A
::(While Being Thrown) Counter = Hold U and tap C
::Throw Weapon = Pick up weapon, then hold C and tap B
::
::
::*****ADDITIONAL NOTES*****
::
::The following Game Genie or PAR codes will not work in this game:
::::Infinite continues (AL7T-AA62, or #$6002 at addres $BB98)
::::99 lives on option screen
::::Various Infinite Energy / Health codes
::But then... do you REALLY need them anyway???
::
::The charge moves are really just taunts in this game,
::similar to Carzj's TMNT Edition.  They'll do no damage,
::and they need not, given that the new air combos will make the game easier.
::
::FYI to the reader... this hack is inefficiently coded.
::Sprites in Pancake 2 sometimes look fine in the utility but glitch in game.
::There were at least 2-3 sprites in the original TMNT Edition with this problem,
::which are fixed in this game by replacing that sprite on the sprite map with a 
::new one in expanded ROM.  Sometimes sprites I added had the same issue, 
::so I simply added another instance of the problematic sprite and mapped to that one instead.
::The end result fixed glitches but at the cost of more space.  
::Since my ultimate goal was to be able to play the game on real hardware,
::and I'd need to pad the game to 4MB to accomplish this anyway, 
::I didn't try to improve the efficiency in the sprite table.
::
::Raph's knife use does not register a hit.  Pancake 2 disallows it.
::This is also an issue in the TMNT Edition hack.
::
::Note that this hack was built on a USA SoR2 ROM.
::If you use a Game Genie master code and region unlock code,
::this will allow you to play the ROM on a Japanese console, 
::but the Japanese text and Bare Knuckle title screen will generate.
::Best results for viewing the TMNT of Rage Remix title screen
::are to use an American console or an emulator with American region detected.
::
::
::*****BATCH FILE ASSEMBLY*****
::
copy "Streets of Rage 2.gen" a.bin
::flips "SoR 2 Tmnt.ips" a.bin
flips "Streets of Rage 2 - Turtles and Shadows (Walk, Hit).ips" a.bin
flips "Streets of Rage 2 - TMNT Portraits, Palettes.ips" a.bin
flips "Streets of Rage 2 - Fix Mikey Attack.ips" a.bin
flips "Streets of Rage 2 - Fix Mikey Standing Frame.ips" a.bin
flips "Streets of Rage 2 - Fix Raph Shock.ips" a.bin
flips "Streets of Rage 2 - Raph Run.ips" a.bin
flips "Streets of Rage 2 - Revised Story.ips" a.bin
::flips "Streets of Rage 2 - Press Start.ips" a.bin
flips "Streets of Rage 2 - DBLZ.ips" a.bin
::flips "Streets of Rage 2 (TMNT Hack) - Turtles Shadows (Walk, Hit).ips" a.bin
flips "Streets of Rage 2 - KO.ips" a.bin
flips "Streets of Rage 2 - Garcia,Garuda,Mosquito.ips" a.bin
flips "Streets of Rage 2 - Cigar Restored.ips" a.bin
flips "Streets of Rage 2 - Hi Scores.ips" a.bin
flips "Streets of Rage 2 - Credits.ips" a.bin
flips "Streets of Rage 2 - Post Credits.ips" a.bin
flips "Streets of Rage 2 - Names.ips" a.bin
flips "Streets of Rage 2 - Stage 3 Pirate.ips" a.bin
flips "Streets of Rage 2 - New 99 Lives Option.ips" a.bin
flips "Streets of Rage 2 - Air Combos, Less Gravity, Walk Jump Physics.ips" a.bin
flips "Streets of Rage 2 (TMNT Hack) - Mikey Throw.ips" a.bin
flips "Streets of Rage 2 - Fwd Jump Speed.ips" a.bin
::flips "Streets of Rage 2 (TMNT Hack) - Sepia Portraits.ips" a.bin
::flips "Streets of Rage 2 (TMNT Hack) - Color Portraits.ips" a.bin
::ren a.bin "Streets of Rage 2 - Turtle Power v1.25 [U] [h].bin"
flips "Streets of Rage 2 - ToR Title Screen.ips" a.bin
flips "TMNT of Rage - 5D74 Palette 5BB0 Animation.ips" a.bin
flips "TMNT of Rage - Pick Up Shadows.ips" a.bin
flips "TMNT of Rage - Mike Grab.ips" a.bin
flips "TMNT of Rage - Flips.ips" a.bin
flips "TMNT of Rage - Raph Grab.ips" a.bin
flips "TMNT of Rage - Leo Grab.ips" a.bin
flips "TMNT of Rage - Don Grab.ips" a.bin
flips "TMNT of Rage - Mike Taunt.ips" a.bin
flips "TMNT of Rage - Don Taunt.ips" a.bin
flips "TMNT of Rage - Raph Taunt.ips" a.bin
flips "TMNT of Rage - Leo Taunt.ips" a.bin
flips "TMNT of Rage - Grabs.ips" a.bin
flips "TMNT of Rage - Being Hit.ips" a.bin
flips "TMNT of Rage - Mike Use.ips" a.bin
flips "TMNT of Rage - Raph Use Knife & Pipe.ips" a.bin
flips "TMNT of Rage - Don Use.ips" a.bin
flips "TMNT of Rage - Leo Use.ips" a.bin
flips "TMNT of Rage - Raph Attack & Weapon.ips" a.bin
flips "TMNT of Rage - Mike Attack.ips" a.bin
flips "TMNT of Rage - Don Attack.ips" a.bin
flips "TMNT of Rage - Leo Attack.ips" a.bin
flips "TMNT of Rage - Mike 31 Attack.ips" a.bin
flips "TMNT of Rage - Leo 31 Attack.ips" a.bin
flips "TMNT of Rage - Raph 31 Attack.ips" a.bin
flips "TMNT of Rage - Raph 31 Attack Frame.ips" a.bin
flips "TMNT of Rage - Don 31 Attack.ips" a.bin
flips "TMNT of Rage - Mike Back.ips" a.bin
flips "TMNT of Rage - Leo Back.ips" a.bin
flips "TMNT of Rage - Don Back.ips" a.bin
flips "TMNT of Rage - Blood & Turtles.ips" a.bin
ren a.bin "Teenage Mutant Ninja Turtles... of Rage v1.25.29 [U] [h].bin"
@pause