Download Twin Cobra/Kyuukyoku Tiger Arcade tiles/sprites/colors ROM Hack

Twin Cobra/Kyuukyoku Tiger Arcade tiles/sprites/colors Game
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Parameter Info
Console: GEN
Original Game: Twin Cobra
Type: Improvement
Genre: Action > Shooter
Modifications: G
Creator: fusaru
Date Created: 07/14/2016
Last Modified: 07/15/2016
Parameter Info
File Name: Twin Cobra and Kyuukyoku Tiger arcade gfx version 2.7z
Downloads: 34
Requirements: BIN Format (GEN)
Version: 2.00
Rating:

Twin Cobra/Kyuukyoku Tiger Arcade tiles/sprites/colorsDescription

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Twin Cobra/Kyuukyoku Tiger Arcade tiles/sprites/colorsRead Me

Twin Cobra/Kyuukyoku Tiger IPS patch version 2.00
14th July 2016
by fusaru
made with Tile Layer Pro, HivePAL, GIMP, Bless Hex Editor, Sega Data Compressor

==Purpose of the patch==
Reinserts sprites and tiles from the arcade version for a more faithful look. Palettes have also been tweaked. Contains one patch for Twin Cobra (US release) and one for Kyuukyoku Tiger (JP release) 

==Usage==
Apply the included IPS file to the ROM (e.g. via Retron 5, Cybergadet Retrofreak, dedicated program such as "StealthPatch IPS Patcher").
If you get a red screen, the checksum needs to be fixed. Programs such as ESE FixCheckSum can do this for you.
This IPS patch expands the rom size as the redrawn graphics are slightly bigger than the ones they replace. Please ensure your patcher supports this (confirmed working with the patching methods mentioned above)

==Notes==
*version 2.00 now also has modified sprites and a slightly different palette in order to improve projectile visiblity. 
*The game uses the "Nemesis" type of compression.
*very strange design philosophy by the programmers to use only one fixed 16 color palette for every single ingame background. With a palette swap mechanism, this could have looked even closer to the arcade original. If somebody feels like programming this, please contact me.
*The game sacrifices one full 16 color palette to make enemies flash in red/yellow.
*The infamous yellow tanks, projectiles, explosion effects and more enemies use the same 4 yellow/orange tones. Had to go for a compromise here. The impact of this has been reduced by the redrawn sprites.
*The game shares a fair amount of tiles e.g. train station in stage 6 shares tiles with the chimney house in stage 3/8 and main battleship. Certain graphics had to be adjusted to not stand out.
*for Hivepal users: most game palettes are stored around "7C74", helicopers are at "15D2". Japanese version locations are just bit off. For pointers see later on.

==Updates with version 2.00==
*all sprites aside from a few projectiles redrawn to look more detailed and arcade-like
*title screen appearance was edited
*pointer locations included
*minor palette editing for better visibility
*ROM expanded to include redrawn sprites
*fixed a few wrongly colored white and red house tiles in stage 5 and 10

==Updates with version 1.01==
*fixed a bug that causes garbage graphics in later stages
*ported to the japanese version
*minor graphic cleanups

==Legal stuff==
Do whatever you want with these files, it's just a hobby. 
Feel free to further edit and resubmit.

==Pointers==
This is only relevant for people that want to do further work on this.

Enemies,effects		2FF92
move to			A0000
pointer location	228B

Pickups, Player		2F1A6
move to			A3DE0
pointer location	2271

Stage 1 boss 		338B0
moved to		A4560
pointer location	9145

Stage 2 boss 		33E2A
move to			A4BA0
pointer location	9163

Stage 3 boss green	34340
move to			A5190
pointer location	9179

Stage 3 boss orange	3485C
move to			A5730
pointer location	918D

Stage 4 boss orange	34D7E
move to			A5CBC
pointer location	91A3

Stage 4 boss gray	35258
move to			A6298
pointer location	91B7

Stage 5 boss 		35702
move to			A6874
pointer location	91CD

Stage 5 boss damaged	2461A
move to			A6E00	
pointer location	7325

Stage 6 boss blue	35B7A
move to			A76AC
pointer location	91E5

Stage 6 boss green	3620A
move to			A7DDC
pointer location	91F9

Stage 7 boss		3673A
move to			A837C
pointer location	9211, 9225

Stage 7 boss connector	36DC4
move to			A8A98
pointer location	9239

Stage 8 boss green	36FE8
move to			A8D40
pointer location	9251

Stage 8 boss orange	374FC
move to			A9308
pointer location	9265

Stage 9 boss green	37A12
move to			A98A8
pointer location	927D

Stage 9 boss blue	37EC4
move to			A9E0C
pointer location	9291

Stage 10 boss left	38368
move to			AA370
pointer location	92A9

Stage 10 boss right	38716
move to			AA7F8
pointer location	92BD

Stage 10 boss damaged	24D5C
move to			AACD0
pointer location	7343

Ships			2F806
move to			AB5B8
pointer location	229F, 1961