Download Metroid: Wart's Invasion ROM Hack

Metroid: Wart's Invasion Game
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Parameter Info
Console: NES
Original Game: Metroid
Type: Complete
Genre: Action Adventure
Modifications: G,L,T
Creator: AlexAR
Date Created: 05/21/2006
Last Modified: 01/24/2016
Parameter Info
Filename: Metroidwartsinvasion.zip
Downloads: 0
Requirements: No Special Requirements
Version: 1.0
Rating:

Metroid: Wart's Invasion Description

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Metroid: Wart's Invasion Read Me

 			
	Metroid: Wart's Invasion version 1.0

			by AlexAR    May 14, 2006

				http://www.freewebs.com/digitalspace/
         _______________________________________ 	 _______________________________
        |				       /	/			        |
	| 1. Story			      /	       / Best Viewd at 			|
	| 2. Game Information		     /	      /					|
	| 3. Gameplay Tips and strategy     /	     /   1020x740 resolution		|
	| 4. Bomb Technique		   /        /					|
	| 5. Issues			  /        /					|
	| 6. How to Play		 /        /					|
	| 7. Special Thanks		/        /					|
	|______________________________/        /_______________________________________|

	1. Story:

Wart is Back! The evil king has escaped from Super Mario's unconscious and invaded the Mushroom Kingdom. 
Wart has also kidnapped Mario and rendered the kingdom defenseless. Princess Peach has sent for Samus in a 
last-chance hope that she may be able to defeat Wart and save the land. As Samus, you must traverse the many 
obstacles and dangers that Wart has set up through out the 5 areas as well as collect Mario's super powers to 
help you on your journey. 


	2. Game Information:

Metroid: Wart's Invasion is a Metroid(NES) hack. All graphics and palettes have been changed into SMB(1,2,3) style.
The entire map layout was created from scratch, every room is original and rarely repeat within the game.
No item is "deceptively hidden" As in, there are NO items concealed within tiles that look like wall/floor/ceiling.
90% of all items are inside clearly visible destruct-able blocks..just like SMB games, be it a ? block or a regular 
breakable block block, you never have to bomb the floor or walls randomly to find missile packs or energy tanks. 
The remaining 10% of items are either out the open to collect or are watched over by Toad.
To be completely safe..just shoot all destruct-able blocks and you will get all the items. 

There are 10 missile packs and 6 energy tanks to collect. The map layout is very linear. Unlike Metroid games, 
this game requires virtually zero backtracking. I count literally only 5 times in which you must travel backwards 
after having collected an item and hit a dead-end. You should really never be lost. Frustration is kept to
a minimum..in that regard at least. 

You find the wave beam very early on and use it for most of the game. You must switch over to the Vine Beam(ice beam) when 
leaving the 4th area(Birdo's Lair) to survive in the last area.

Also, exactly 1 item is optional..the Varia Suit. It is located in the 4th area(Birdo's Lair) and can be skipped 
easily actually. If you find that you have gotten to the elevator and Vine beam and have NOT received
the Varia Suit..then if you choose to, you can go back to get it.(There should have been a fork in the road 
not too far back, just take the other side.)


	3. Gameplay tips and strategy:

IMPORTANT TIP #1: In vertically scrolling rooms, remember that Samus wraps around from left to right and vise versa 
when leaving the screen. A lot of obstacles can only be passed if you move off screen and appear on the other side. 


IMPORTANT TIP #2: This wrapping effect holds true for horizontally scrolling rooms as well. Only the wrapping 
occurs from top to bottom and bottom to top. Doing this is not advisable though. When wrapping in this manner 
Samus loses health as if she were in lava. This technique is used exactly once late in the game and it should be
obvious when needed. (Brown Toad is present when this technique is required)


IMPORTANT TIP #3: DO NOT, I REPEAT, DO NOT LEAVE THE 2nd AREA WITHOUT KILLING BOTH MOUSERS (Real and fake).
Like in the original Metroid, both bosses (Mouser and Birdo)need to be killed to advance into the last area. 
But, you cannot return to the 2nd area after leaving it. You will be forced to restart your game if you do not
heed this warning. The other boss is unavoidable so no warning is needed.


TIP #4: In the very first room you begin the game at, destroy those blocks to reveal your first item. It will
make the first area a lot easier.


TIP #5: You will come across many re-spawning enemies. You keep killing em, they keep coming. The best way to
get by these enemies is to kill them until they drop a health or missle. As long as you dont collect the health 
or missle, the enemy will not come back and you can cross safely. 


TIP #6: If you find yourself having a hard time jumping out of lava, remember that if you let Samus sink to the 
bottom, then jump, she will jump much higher. 

TIP #7: Be aware that there is a limit to the amount of blocks that can be destroyed at a time. Only 11 blocks 
can be destroyed at a time. You must wait until the blocks respawn before you can destroy a new set of blocks.

TIP #8: Samus is invincable when a bomb is "exploding". A glitch from the original game lets Samus go unscathed 
for the duration of a bomb's explosion. It can allow you too pass thru enemies while taking no damage. Samus also 
cannot collect health or missles during this duration.

TIP #9: If you find yourself with too little energy to face the final showdown, remember that those flying enemies
drop health+40's. They re-spawn when you leave the screen and can be taken down easily if you are smart about it.


	4. Bomb Technique:

This game is heavy with morphball/bomb puzzles. To make your life easier, I have documented some specific 
techniques to allow you to get thru most puzzles with ease. 

NOTE: These are diagrams for traveling left to right.

#1 
    ___
___|

To jump over 1 block, morph, and place 1 bomb



#2 
    ___
   |
___|

To jump over 2 blocks, lay a bomb as soon as you morph, the bomb should hover slightly above ground and propel 
you 2 blocks high


#3
__________
___   ____
   | |

To jump over a gap with a ceiling, lay a bomb as close to the edge as possible,and begin to move as the bomb explodes


#4			 |
___| |____               |___
___   ____    or   ____   ___
   | |		       | |

To jump over a gap with a gap in the ceiling as well, lay a bomb as close to the edge as possible, 
and begin to move a bit before the bomb explodes, as you begin to fall down the gap, the explosion will actually 
lift you up and into the opening.


#5
	|
        |_____  
	 _____ 
_____   |
     |  |

To jump over a gap and up 1 block, lay a bomb as soon as you morph AND as close to the edge as possible,
 begin to move slightly before the bomb explodes to be propelled into the opening.


#6
		      _____
     ____	     |
    |		     |
    |       or       |
____|		_____|

To jump 3 or 4 block, lay 1 bomb on the floor, right before it explodes, lay a second bomb on the floor, when the
first bomb explodes lay a third  bomb at the apex of your jump. When you fall, the second bomb should explode you
into the third bomb's explosion and send you up 3 or 4 blocks. (You may have to press B multiple times to lay that
3rd bomb in the air)

More often that not though, the easiest way to get up and over most obstacles is to press the "B" button...and 
leave it pressed, eventually you'll make it.


      5. Issues:

Sometimes When falling down a long vertical shaft, the palette may suddenly appear wrong. It has to do with the 
way the game loads rooms and palettes. If you move from room to room rapidly (fallind down a long shaft) it does
not load those palettes correctly. It should correct itself when a new room loads.

Do not try to go "under doors." In few horizontally scrolling rooms, it is possible to fall into lava and wade 
yourself under a door. This will scroll you across to the next room but will screw up Samus. You will be unable 
to advance. Its nothing that can happen on accident, so if you dont try to cheat or try anything funny, there 
should be no problems.

Pipe Door palettes arent winning any beauty contests any time soon. Later on when you collect the Varia Suit, 
door colors can get a little funky, just a little limitation of Nes palettes. 

And the special present looks not so special in motion..  :)
  


  6. How to Play:
	
	In the zip file you downloaded from either http://www.freewebs.com/digitalspace/
					or   http://www.romhacking.net/

	there should be 2 files: MetroidWartsinvasion.ips
				
				  and this Readme.txt

	Using a file patcher program, patch the ips file to a clean Metroid(U).nes rom 
	

	You can get a simple to use file patcher program here: http://fusoya.panicus.org/lips/index.html

	 and a great NES emulator here: http://www.zophar.net/nes.html


	I hope you enjoy my hack, feedback is greatly  appreciated as well.

 

    7. Special  Thanks: 

Without the help of these friendly and talented people, this hack would not exist.

Dudeman 
Kirk Bradford Myers
VL-Tone
Dragonsbrethren
and SnowBro for creating the excellent MetEdit.

						That's one thorough read me file  :)