Download TO-TKOL Rebalance ROM Hack

TO-TKOL Rebalance Game
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Parameter Info
Console: GBA
Original Game: Tactics Ogre: The Knight of Lodis
Type: Improvement
Genre: Strategy > Turn Based
Modifications: GP,Other
Creator: Chiester
Date Created: 03/23/2020
Last Modified: 04/25/2020
Parameter Info
File Name: TO-TKOL Rebalance.rar
Downloads: 114
Requirements: No Special Requirements
Version: 1.0
Rating:

TO-TKOL RebalanceDescription

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

TO-TKOL RebalanceRead Me

----------HUMAN CLASSES------------

Class:Solider

Requirments:None
P-Weapon:None
HP:8
MP:3
STR:4
INT:4
AGI:4
Move:5
Note:-AGI, +MP. This way it unlocks other classes at an equal rate.

Class:Ninja

Requirements: STR=37 AGI=37
P-Weapon:Katana
HP:5
MP:3
STR:5
INT:4
AGI:6
Move:7
Note:Requirements changed.-AGI +STR.

Class:Archer

Requirements: AGI=30
P-Weapon:Bow
HP:6
MP:2
STR:5
INT:3
AGI:6
Move:6
Note: +STR. Now can walk fine is snow.

Class:Wizard

Requirements: MP=15 INT=25 N/C
P-Weapon:Staff
HP:5
MP:6
STR:3
INT:6
AGI:4
Move:4
Note:Lower requirements. 

Class:Cleric
Requirements: MP=20 INT=30 L/N
P-Weapon:
HP:5
MP:5
STR:3
INT:6
AGI:4
Move:4
Note:-INT. Wasn't it strange that it had better INT growth than the priest?

Class:Knight

Requirements: STR=50 AGI=50 L/N Knight's Certificate
P-Weapon:Swords
HP:7
MP:3
STR:6
INT:4
AGI:5
Move:5
Note:Lowered requirements. Description is a lie, their prefered weapon is just swords.

Class:Swordmaster

Requirements: STR=90 AGI=110 Book of Initiation
P-Weapon:Swords
HP:6
MP:3
STR:5
INT:3
AGI:6
Move:6
Note:Changed requirements. Spellslots removed. +Agi. Description lied. P-Weapon was swords.

Class:Dragoon

Requirements: HP=250 STR=110 AGI=90 N/C Dragon's Scale
P-Weapon:Swords
HP:8
MP:2
STR:6
INT:4
AGI:5
Move:5
Note:Changed Requirements. P-Weapons was Swords. +HP +INt, same INT as a Knight.

Class:Valkyrie

Requirements: HP=200 STR=75 INT=85 L/N Lancer
P-Weapon:Lance
HP:6
MP:4
STR:5
INT:5
AGI:5
Move:6
Note:Changed requirements. +MP.

Class:Siren

Requirements: MP=60 INT=110 Philosopher's Stone
P-Weapon:Fan
HP:5
MP:7
STR:3
INT:7
AGI:4
Move:4
Note:Higher requirements. +AGI, same as a wizard. For a TOP TIER mage the INT Req was too low.

Class:Warlock

Requirements: MP=45 STR=85 INT=75 N/C The Pen & The Sword
P-Weapon:Swords
HP:6
MP:4
STR:5
INT:5
AGI:5
Move:5
Note:Changed requirements. -MP +Move. His gimmick is being a mage that can fight, now he moves as a fighter.

Class:Witch

Requirements: INT=60 AGI=70 N/C Vixen's Whisper
P-Weapon:None
HP:5
MP:6
STR:3
INT:4
AGI:6
Move:4
Note:Changed requirements. +INT. I thought her movement was 5, but it was probably because of her AGI. If 4 worked this far it can stay as a 4.

Class:Priest

Requirements: MP=75 INT=95 L/N Heavenly Spirit
P-Weapon:Staff
HP:5
MP:6
STR:4
INT:6
AGI:4
Move:4
Note:Lower requirements.

Class:Dragon Tamer

Requirements: HP=145 INT=35 <2 Dragons Killed
P-Weapon:Rapier
HP:6
MP:4
STR:4
INT:5
AGI:5
Move:6
Note:+MP +INT. Higher requirements.

Class:Beast Tamer

Requirements: HP=165 STR=35 <2 Beast Killed
P-Weapon:Whip
HP:8
MP:2
STR:5
INT:3
AGI:5
Move:6
Note:+HP. Higher requirements. 

----------DEMI-HUMAN CLASSES----------

Class:Hawkman

Requirements:None
P-Weapon:Hammer
HP:7
SP:2
STR:6
INT:3
AGI:5
Move:6
Note:Nothing changed, they are awesome.

Class:Mermaid

Requirements:None
P-Weapon:Lance
HP:6
SP:5
STR:5
INT:5
AGI:5
Move:5
Note:+Move +STR . No more water wizard that can't cast. Now a water warlock.

Class:Fairy

Requirements:None
P-Weapon:None
HP:3
SP:6
STR:4
INT:4
AGI:8
Move:6
Note:+STR, same as a gremlin.

----------TRANSCENDED CLASSES-----------

Class:Lich

Requirements: MP=120 INT=135 C "Die with Ring of the Dead equiped".
P-Weapon:None
HP:5
MP:7
STR:2
INT:7
AGI:5
Move:4
Note:Higher requirements. Lowered his physical defence modifier. They still have the highest one of all the classes, but now its less insane. 

Class:Angel Knight

Requirements: HP=215 SP=65 STR=85 INT=85 AGI=85 L Archangel's Feather "Die for MAYBE becoming one".
P-Weapon:Rapier
HP:7
SP:3
STR:5
INT:5
AGI:6
Move:6
Note:Changed requirements.+One knight spell. They were resistant to Bane and weak to Virtue, I switched it around. They are awesome.

------------UNDEAD CLASSES-------------

Class:Ghost

Requirements: C
P-Weapon:None
HP:5
MP:5
STR:4
INT:6
AGI:4
Move:6
Note:Untouched. I don't know what to do with them.

Class:Zombie Dragon

Requirements:Cast necromancy on a dead Dragon. 
P-Weapon:None
HP:8
MP:4
STR:7
INT:4
AGI:5
Move:5
Note:+MOVE +AGI

------------EVIL RACES-----------

Class: Gorgon

Requirements:N/C
P-Weapon:None
HP:6
MP:4
STR:5
INT:4
AGI:5
Move:4
Note: +AGI -INT. +1 ghost spell. Land mermaids.

Class: Gremlin

Requirements: N/C
P-Weapon:None
HP:4
SP:6
STR:4
INT:4
AGI:7
Move:5
Note:Nothing.

--------------Beasts---------------

Class:Griffin

Requirements:None
P-Weapon:None
HP:8
SP:3
STR:4
INT:5
AGI:5
Move:5
Note: +Move + AGI.

Class:Cockatris

Requirements:None
P-Weapon:None
HP:8
SP:3
STR:4
INT:4
AGI:5
Move:4
Note:Nothing.

Class:Octopus

Requirements:None.
P-Weapon:None
HP:8
SP:1
STR:6
INT:3
AGI:4
Move:4
Note:+AGI + MOVE

Class:Cerberus

Requirements:
P-Weapon:
HP:7
SP:3
STR:6
INT:5
AGI:6
Move:6
Note: +MOVE +AGI

Class:Gigant

Requirements:None
P-Weapon:None
HP:9
SP:3
STR:8
INT:2
AGI:5
Move:5
Note:+MOVE +AGI. Now they kick some ass.

--------------Dragons---------------

Class:Elemental Dragon

Requirements: Wind/Earth/Fire/Water element.
P-Weapon:None
HP:8
SP:4
STR:7
INT:4
AGI:4
Move:4
Note: +Move +AGI

Class:Mushus

Requirements: L
P-Weapon:None
HP:9
MP:4
STR:7
INT:6
AGI:5
Move:5
Note:+MOVE -STR +INT +AGI

Class:Naga

Requirements: N
P-Weapon:None
HP:9
MP:4
STR:8
INT:5
AGI:5
Move:6
Note:+MOVE +AGI

Class:Vrtra

Requirements: C
P-Weapon:None
HP:9
MP:4
STR:8
INT:5
AGI:5
Move:5
Note:+MOVE +AGI


--------------HERO CHARACTERS-------------
These are a little weird to edit and test... So maybe it didn't work. It will be tested properly in time.

Name:Cybil
Class:Sorceress

Requirements:None
P-Weapon:Fan
HP:5
MP:7
STR:4
INT:7
AGI:5
Move:4
Note:Untouched.

Name:Riktor
Class:High Priest

Requirements:None
P-Weapon:Rapier
HP:6
MP:6
STR:5
INT:5
AGI:5
Move:5
Note:+Move. Come on... he can melee, give him melee movement.

Name:Elrik
Class:Summoner

Requirements:None
P-Weapon:Staff
HP:6
MP:5
STR:5
INT:6
AGI:5
Move:4
Note:Nothing changed.

Name:Euphaire
Class:Shaman

Requirements:None
P-Weapon:Staff
HP:4
MP:7
STR:4
INT:7
AGI:5
Move:4
Note:Nothing changed.

Name:Aerial
Class:Mermaid

Requirements:
P-Weapon:Lance
HP:6
SP:5
STR:5
INT:6
AGI:5
Move:5
Note:+Move +STR +INT. Can use 1 Siren Spell. Surprisingly its an unique class.

Name:Lobelia
Class:Angel Knight

Requirements: L/C
P-Weapon:Rapier
HP:7
SP:4
STR:5
INT:5
AGI:6
Move:6
Note: SP -> MP. +MP. Can use 1 high-priest spell. Was weak to virtue and resistant to bane, I switched it around.

Name:Saia
Class:Lesser Daemon

Requirements: L/C
P-Weapon:Axe
HP:8
MP:4
STR:6
INT:5
AGI:5
Move:5
Note:+HP +STR. Can use 1 Lich spell. Was ressitant to virtue and weak to bane, I switched it around.

Name:Deneb
Class:Witch <3

Requirements: Witch named Deneb.
P-Weapon:None
HP:5
MP:6
STR:3
INT:6
AGI:6
Move:4
Note:Nothing changed.

Name:Clycinia
Class:Fairy

Requirements:None
P-Weapon:None
HP:4
MP:6
STR:4
INT:5
AGI:8
Move:6
Note:+HP +STR.

Name:Lubinia
Class:Fairy

Requirements:None
P-Weapon:None
HP:4
MP:6
STR:4
INT:5
AGI:8
Move:6
Note:+HP +STR.

-------------ENEMY-ONLY CLASSES-------------

Class:Bandit

Requirements:None
P-Weapon:Axe
HP:8
MP:2
STR:5
INT:4
AGI:4
Move:5
Note:+HP +STR. Come on... They look cool and we can't have them. So why were they WEAKER than soliders!?

Name:Naris
Class:General

Requirements: L
P-Weapon:Axe
HP:8
MP:4
STR:8
INT:5
AGI:6
Move:5
Note:+INT. So he doesn't melt too fast to summons.

Name:Nichart
Class:Esquire

Requirements: L
P-Weapon:Lance
HP:8
MP:4
STR:7
INT:5
AGI:6
Move:6
Note:+INT. Since he is an upgraded Dragoon I gave him the same stat-boost.

Name:Margaret
Class:Swordmaster F

Requirements: N
P-Weapon:Swords
HP:7
MP:6
STR:7
INT:5
AGI:7
Move:6
Note:Untouched. Already a powerhouse.

Name: Rimmon
Class:Rimmon

Requirements: C
P-Weapon:
HP:8
MP:4
STR:9
INT:4
AGI:6
Move:4
Note:+Move. Now he a threat.

Class:Hell Gigantes

Requirements:
P-Weapon:
HP:10
MP:3
STR:10
INT:2
AGI:3
Move:4
Note:+Agi. It's only fair.


--------------------ABILITIES--------------------------
I found out that matching element does increase damage, but does not affect hit-rate.

-Summon Golem: I dont know the source, but it HITS PHYSICAL DEFENSE.
-Barren Soul: MP 25 -> 15. I don't know the source, but it HITS MAGIC DEFENSE.
-Shuriken: Damage 25 -> 30.
-Cheer: SP 22 -> 15. Range 5 -> 7. 
-Lullaby: Element Wind -> Water.
-Poison Squall: MP 20 -> 15. Pow 25 -> 30
-Swallow's Daze: Pow 30 -> 50
-Poignant Melody: SP 20 -> 15
-Banish: SP 25 -> 20
-Thunder Arrow: Pow 45 -> 50. Element Wind -> Neutral. Now all elements are viable. STR BASED.
-Fairy's Kiss: SP 15 -> 10
-Fairy's Embrance: SP 25 -> 20
-Magic Barrage: Pow 70 -> 80

--------------------CHARACTER CHANGES--------------------------

-Changed Eleanor starting class to ValKyrie.

--------------------EQUIPMENT--------------------

-All Katanas: Power=55. Agi=10

----Fans----
They all get some INT and Mag Pow.

Battle Fan: Mag Pow 1 -> 4. Int=13
Caldia: Int=22
Hyacinth Fan: Mag Pow =5. Int=16
Gypsy Queen: Int=24

----Staff----
4 basic elemental wands: Mag Pow 5 -> 6. Just so they are different from the regular staff.

----Rapiers----
Inca Rose: Pow 52 -> 55
Peridot Sword: Pow 60 -> 55

----Hammers----
Euros: 1 Handed.